games / experiments / design / blogs / resume / about
Our Light Beneath is a hack and slash, bullet hell RPG inspired by Hyperlight Drifter’s gorgeous aesthetic with the narrative feel of games like Deltarune and Celeste.
About The Game:
Play as Nina, a young girl who falls into a world created from the grief of her deceased mother. Carry the blade that had both unleashed the dark entities within, while using it to shed light in the world. Encounter friends and enemies that represent parts of your fragmented emotions as you try to retrieve them back and heal from your grief. Fight your way to reach the light to visit your mother's spirit one last time.
About The Game:
Play as Nina, a young girl who falls into a world created from the grief of her deceased mother. Carry the blade that had both unleashed the dark entities within, while using it to shed light in the world. Encounter friends and enemies that represent parts of your fragmented emotions as you try to retrieve them back and heal from your grief. Fight your way to reach the light to visit your mother's spirit one last time.
Core Game Mechanics:
The power of the sword: Emotions effect the ability of the blade.
Players will be able to toggle between two different emotions gathered within their memory tree throughout the story mode of the game. These emotions come in as nodes which can be obtained by decisions made after defeating a boss. As you play Nina, you will be given decisions to spare each boss you fight against or remove them from existence to obtain an emotion node based on the enemy. However be warned, that by removing a boss, it will only deteriorate your existence because emotions can not be brought back, nor removed from the world. The world is your soul.
The power of the sword: Emotions effect the ability of the blade.
Players will be able to toggle between two different emotions gathered within their memory tree throughout the story mode of the game. These emotions come in as nodes which can be obtained by decisions made after defeating a boss. As you play Nina, you will be given decisions to spare each boss you fight against or remove them from existence to obtain an emotion node based on the enemy. However be warned, that by removing a boss, it will only deteriorate your existence because emotions can not be brought back, nor removed from the world. The world is your soul.
My Contributions:
Project Lead: Established the inital start of the project, assembling and organizing the team.
Documentation: Using notion to document every aspect of the game from a timeline, lore, to level sequences.
Level Design: Designed the initial floor plan for the world and navigation for player.
Characters: Designed the characters that will bring the story to life.
Development: Program and fix any bugs that interfere with the gameplay.
Project Lead: Established the inital start of the project, assembling and organizing the team.
Documentation: Using notion to document every aspect of the game from a timeline, lore, to level sequences.
Level Design: Designed the initial floor plan for the world and navigation for player.
Characters: Designed the characters that will bring the story to life.
Development: Program and fix any bugs that interfere with the gameplay.
Sprite work: I draw all the sprites in the game, both environment and UI.
This is an ongoing personal project of mine, which is not publically available right now.
This is an ongoing personal project of mine, which is not publically available right now.